Welcome back! This weeks blog post is going to be centered around the animation of an object in Blender. Nothing is truly living unless it moves, like a picture isn't as lifelike as an animated show. A lot can be shown from animation, a cube can have feelings without even speaking. To achieve the same effect as the most well known and influential movies such as Wall-E and The Incredibles we must be able to move the object, or rather make it move on its own.
To start lest boot up the program. Once opened up, we can start the process by going to the animation tab at the top right area of the window. When clicking on it you will notice the rectangle beneath, that is used to act as when the object will move and how.
To animate the object you need to click on it then on the zero mark in the rectangle below and set the initial coordinates of the object; this will act as the starting position. After that you go to the end of the rectangle (or at the time you need) and do the same but for the end position. Click play to witness your creation move on its own. This tool can be used in many different ways depending on what is needed. For example, I animate the screw from last week to move in a drilling motion.
Plain and simple right? To challenge myself, I took everything I learned In the past few weeks and added it to one project. This project was used for my science class, that's why its a bit specific. It's a DNA structure taking in the different types of proteins, with each type being different color.
That will be all for this week, hope to catch up to you all next week! If you want me to try creating something and blog about it, please send it to me via the contact page.
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