Welcome back! During this week's adventure I had the chance to delve deeper into the colors and textures behind the 3D shapes of blender. After playing around with the program for a bit, I got bored of the bland greyish color that each block carried. I started tinkering around till I found a way to change the color. Once I did, I found out that the program gives you more choices to freely change the object in any ways.
I could plainly just change the color or I could make that object have more of a sheen to it and make it feel more metallic. The object can even be more rough to further increase he realism of any future (hopefully if I gain the expertise) brick houses or streets. Using these features can somehow make the object feel more "3D".
This opened up a whole new world for me to explore, but I very soon started to realize the limits. No object holds only one color, all objects are a mix of colors that make it what it is. for example, a banana isn't only yellow, but it has some brown throughout. I researched a bit through the internet and got the information needed to continue. The program allows you to import textures and sort of stick that texture onto the object itself. Lets look at that brick idea a bit more; using what i just learned
I managed to create this brick textured object.
With all the tools at my disposal, I started to create a project that can truly encapsulate what I learned this week. Thinking about things that have a lot of textures, an idea popped into my head "what about creating a solar system?". its perfect! each planet can have its own unique texture, and have the sun shine upon all of them. the final result is shown below.
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